
Originally Posted by
nikoftime
Dont have much experience at end game tanking, ive got an 85 LM and an 85 RK so hows this -
Battle Prep - Shield Mastery, Dance of War, Conviction, EoB
Use EoB, War Cry, Goad, EoB, Fierce Resolve, EoB, Then Perseverance line (sh-sp), Goad, if i need power (Dark before the Dawn) or morale (resolution) and then use again, if not EoB, fierce resolve, EoB, shield mastery, then Impressive flourish line (sh-fi). After that its whatever the situation calls for, if in 6/12 mans prob aggression or something
Battle prep portion is pretty standard, consider adding War-cry to the prep rotation if its a pull with actually challenging mobs, for the evade and HoT.
EoB is fine to lead off with, the threat on war-cry is pretty bad, and if you battle prep it, you already have the buff. fierce resolve is a basically useless skill for tanking unless this is a 10 mob pull, don't bother with it. The whole perseverance line takes a while to build and masteries are a premium currency, first time around I'd do just safeguard and celebration of skill for max block buffs. Theres no reason you should need DbtD after a handful of gambits. This looks like you're after a multimob rotation and if you've traited keen response, power shouldn't be much of an issue in multi-mob tanking. Dance of War and Conviction should not be underestimated for their bonuses and threat transfers. A sure sign of a good warden tank is one who keeps conviction up for the entire duration of fights, or very close to it. Similarly, if you enter a pull with the DoW buff up, you should be using it again long before the buff wears off, there is never a need to use any gambit in the impressive flourish line besides dance of war and conviction, they aren't remotely worth it for tanking (and in impressive flourishes case, not worth it for anything).
Beyond that advice, the final thing I'll add is make good use of your masteries. This rotation doesn't look like its given much thought to how those play into a good rotation, you've set it up based on skill effects. Working specific gambit lines (like the perseverance line) extensively, and all in a row means you will have both masteries that help with this line on cooldown early, making you build some of the gambits entirely through base builders, and also meaning other mastieries will be off cooldown and un-used for extended periods of time. Leaving all specifics out, a rotation that does one gambit from the sh-sp line, then one from sp-fi, then a fi-sp, the fi-sh will help you make use of more masteries, more often, which will mean more total gambits in the same amount of time.
Other than static pull, pure tank and spank tanking, a fixed rotation isn't the best way to go. Fixed rotations can leave you unable to respond to changing conditions. As you gain experience as a warden, work on recognizing your buffs on your portrait, or better, keeping a mental (or buff bars, i suppose) note of how long till you need to refresh hots, or buffs, or threat is the way to go. Practice makes perfect.
Almost forgot, don't forget your Fi-sh line. I don't see it being used other than an early war-cry, and unless you're already fully geared out, you probably aren't capping evade with just shield mastery and DoW. Capped evade is your most important b/p/e stat use this line as much as you need it to maintain as high an evade as you can.
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