My observation from many years of playing MUDs and MMORPGs is that people *tend* to gravitate towards:
- 'fair' races over 'diminutive' or 'ugly' ones. In LotRO that would be humans and elves over dwarves and hobbits.
- Familiar archetypes to which they identify: The "knight in shiny armour", the mage that rains pyrotechnic death. Since the LotRO movies, the "cool kick ### ranger" is kind of up there too I believe.
- Classes that are "better" in PvP. The "stealthy assassin" is always a popular pick. LotRO not being much of a PvP game though, that probably doesn't really apply here.
- Straight DPS classes over support or versatile or 'tricky' classes.
The only two no nonsense DPS classes in LotRO originally were the hunter, and the champion, the champion would double up as "knight in shiny armour", while the hunter would fill the shoes of the "kick ### ranger" so they naturally became quite popular.
Had the lore-master been designed as a DPS class with flashy lightning bolts and fireballs, it would likely have been much more popular too.
[size=1]Freeps (Snowbourn): [b]Equanor (R11 MNS)[/b] - Equendil - Orlo - Equadoc - Quaolin - Oshia - Kaolin - Equaric - Equorn
Creeps (Snowbourn): Veloch (R9 RVR) - Velrow (R10 BA) - Velkro - Oruk - Velrot - Velreth
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