While our choice for primary stat (might v will) is pretty simplistic, the secondary stats is where the choice is at - essentially becoming not if we want might (all the good non-tank captains do), but rather, how much vitality, morale, crit, crit defence, tactical mitigation, etc do you want with your might?
Some gear pieces, like the necklace out of Thadur, allow us to question whether or not 150 might on everything is really worth it. What we really needed is the itemization that came with 10.2.
And yes, I agree that we do need some hard content again, and hard content with GOOD rewards in it.
Maley Oakensage, Captain of Landroval
Alas Elendilmir, may you *jingle jangle* forever in the Forgotten West