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  1. #1
    Join Date
    Oct 2010
    Location
    Ettenmoors
    Posts
    2,324

    Ettenmoors Map - Riders of Rohan

    Hey folks!

    I've been getting messages lately asking when I was going to post the map. So here it is. You'll find it is up to date with Riders of Rohan Expansion. It includes Keeps, Outposts, Fortresses, Bases, Camps, Bridges, Landmarks, etc, etc.


    Click on the map to see the full size!

    Click on the map to see the full size!

    Please note that this is version 1.17 -- it may be subject to altercations in the future, in which case I'll update the image link.


    LANDMARKS INDEX (Not including Map-Points or Special labels)

    • Arador's End Outpost - 13.4S, 14.6W
    • Bear Valley -18.4S, 15.3W
    • Bird Tree - 16.7S, 15.2W
    • Candy Bridge - 14.8S, 15.9W
    • Candy Mountain - 15.6S, 14.7W
    • Circle of Trees - 19.0S, 15.1W
    • Coldfells High Road - 16.9S, 12.8W --to-- 20.4S, 13.3W
    • Cow Canyon - 18.2S, 22.3W
    • Cow Hill - 17.8S, 17.6W
    • Cow Valley - 18.8S, 21.5W
    • Dar Gazag Fortress - 16.8S, 22.3W
    • Dar Gazag Slope - 14.8S, 22.5W
    • Dar Gazag Slugs - 17.3S, 20.8W
    • Drake Field - 14.1S, 15.4W
    • Dwarf Camp - 12.6S, 18.4W
    • Eagle Pass - 17.1S, 12.9W --to-- 20.1S, 13.1W
    • East Delving Entrance - 15.8S, 13.2W
    • East Hoarhallow Bridge - 19.5S, 19.6W
    • East Hithlad Bridge - 19.8S, 18.9W
    • Eastern Hoarhallow Ramp - 20.1S, 19.2W
    • Eastern Slugs - 13.9S, 19.3W
    • Elf Camp - 17.0S, 19.6W
    • Foot Bog - 15.4S, 18.1W
    • Glan Vraig Base - 20.7S, 13.7W
    • Glan Vraig Hill - 19.5S, 14.8W --to-- 20.0S, 14.3W
    • Goldie Cave - 17.1S, 13.8W
    • Goldie Ramp - 16.9S, 14.2W
    • Grams High Road - 16.0S, 22.6W --to-- 12.3S, 22.1W
    • Grams Hill - 12.9S, 20.6W
    • Gramsfoot Base - 12.2S, 21.0W
    • Grothum Goblin Camp - 13.3S, 13.3W
    • Hithlad Outpost - 19.9S, 19.4W
    • Hoarhallow Island - 20.0S, 20.1W
    • Hobbit Camp - 20.8S, 19.2W
    • Ice Falls - 14.1S, 14.3W
    • Isendeep Mine Keep - 11.7S, 15.3W
    • Isendeep Outpst - 14.6S, 16.2W
    • Land-Bridge - 17.1S, 18.1W
    • Lower Falls - 15.7S, 16.7W
    • Lower Rapids - 14.4S, 15.5W
    • Lumber Camp Keep - 19.3S, 17.5W
    • Lugazag Circle - 17.9S, 19.7W
    • Lugazag Crossroads - 16.3S, 18.9W
    • Lugazag Keep - 15.3S, 20.1W
    • Lugazag Ramp - 15.3S, 18.6W
    • Night Trolls - 14.5S, 19.8W
    • Norbogs - 17.3S, 16.3W
    • North Wolf Den - 17.9S, 16.0W
    • North Grams Slugs - 13.6S, 21.1W
    • Orc Camp - 15.9S, 15.3W
    • Ost Ringdyr Fortress - 16.1S, 12.3W
    • Rivers End - 13.4S, 13.4W
    • River Outpost - 18.5S, 20.1W
    • Sergeants Ramp - 16.9S, 16.3W
    • South Hoarhallow Bridge - 20.6S, 19.8W
    • South Hithlad Bridge - 20.1S, 19.4W
    • South Grams Slugs - 15.2S, 21.5W
    • South Tol Ascarnen Bridge - 17.4S, 16.7W
    • South Wolf Den - 19.4S, 16.7W
    • Spiders Den - 19.0S, 18.5W
    • Stinger Hill - 16.0S, 16.1W
    • The South Wall - 20.9S, 17.1W
    • Three-Hump Rock - 17.1S, 15.4W
    • Tirith Rhaw Circle - 15.0S, 15.2W
    • Tirith Rhaw Cross-Roads - 17.0S, 15.8W
    • Tirith Rhaw Keep - 17.6S, 14.5W
    • Tol Ascarnen Crossroads - 18.4S, 16.4W
    • Tol Ascarnen Keep - 16.6S, 17.3W
    • Troll Island - 20.8S, 20.7W
    • Two-Hump Rock - 17.2S, 14.9W
    • Upper Bogs - 17.4S, 16.0W
    • Upper Falls - 15.0S, 16.1W
    • Upper Rapids - 14.3S, 14.9W
    • Violence Rock - 17.3S, 15.2W
    • Warg Den - 16.1S, 21.0W
    • West Delving Entrance - 16.8S, 22.1W
    • West Tol Ascarnen Bridge - 16.5S, 18.0W
    • Western Hoarhallow Ramp - 20.1S, 21.2W
    • West Wolf Den - 18.6S, 17.4W
    • Wishing Well - 19.3S, 17.6W


    If you find it useful then my hours of work aren't wasted. From Juggernaut Kinship to you. Hope you like.


    Comments? Questions?
    Last edited by Graycient; Nov 03 2012 at 01:44 PM.

  2. #2
    Join Date
    Jun 2011
    Posts
    5
    Great job, very interesting. Thanks for sharing!

  3. #3
    Very nice!

  4. #4
    A couple notes:

    1) Good TR and Poor TR were switched in RoR
    2) CoT (circle of trees) is that patch of trees just to the east of where you have it (the one that looks like a circle of trees )
    3) No Golly marked
    4) The West Mine Entrance should be up the hill a bit at the entrance to the mine, not at the entrance to good isen
    5) Some color coding would be nice to help easily identify different things (map locations, keeps, OPs, etc)

    But overall, a very good job .
    [charsig=http://lotrosigs.level3.turbine.com/0420801000011a1c9/signature.png]Feelmybite[/charsig]

  5. #5
    Where did you get the new basemap from?

  6. #6
    Join Date
    Oct 2010
    Location
    Ettenmoors
    Posts
    2,324
    Quote Originally Posted by FeelMyBite
    1) Good TR and Poor TR were switched in RoR
    Fixed.

    Quote Originally Posted by FeelMyBite
    2) CoT (circle of trees) is that patch of trees just to the east of where you have it (the one that looks like a circle of trees )
    Fixed.

    Quote Originally Posted by FeelMyBite
    3) No Golly marked
    Fixed.

    Quote Originally Posted by FeelMyBite
    4) The West Mine Entrance should be up the hill a bit at the entrance to the mine, not at the entrance to good isen
    Fixed.

    Quote Originally Posted by FeelMyBite
    5) Some color coding would be nice to help easily identify different things (map locations, keeps, OPs, etc)
    Keeps are now yellow - Follow the lines to find their map points. Outposts are Purple. Bases/Fortresses are Red/Green.

    Quote Originally Posted by Vyxe
    Where did you get the new basemap from?
    I compiled it myself.



    Thankyou very much for your replies.
    Last edited by Graycient; Nov 03 2012 at 01:35 PM.

  7. #7
    I'd appreciate that if you could load the basemap to the BAOS site. I have been looking to move the ettenmoor maps functionality from the BAOS website (http://www.theblackappendage.com/Ettenmoors) to the Daily Stats one, i'll credit you for the basemap and use your coordinates as a baseline map (this could take me some time to work out... the implementation wasn't easy the first time and i'll have to re-figure out how I did it again)

    Thanks
    V

  8. #8
    Looking good

    Did we ever decide to make Yicky Circle an official thing?
    [charsig=http://lotrosigs.level3.turbine.com/0420801000011a1c9/signature.png]Feelmybite[/charsig]

  9. #9
    Join Date
    Oct 2010
    Location
    Ettenmoors
    Posts
    2,324
    Quote Originally Posted by Vyxe
    I'd appreciate that if you could load the basemap to the BAOS site. I have been looking to move the ettenmoor maps functionality from the BAOS website (http://www.theblackappendage.com/Ettenmoors) to the Daily Stats one, i'll credit you for the basemap and use your coordinates as a baseline map (this could take me some time to work out... the implementation wasn't easy the first time and i'll have to re-figure out how I did it again)
    Added.

    Quote Originally Posted by FeelMyBite
    Did we ever decide to make Yicky Circle an official thing?
    You're joking, right?

  10. #10
    Quote Originally Posted by Graycient View Post
    You're joking, right?
    Nope, there was some discussion quite a while back about naming the clearing between CoT and xroads yicky circle (yicky suggested it, hence the name), but I'm not sure if it every picked up . I do find myself using it every so often just b/c it's easier to say than se of xroads.
    [charsig=http://lotrosigs.level3.turbine.com/0420801000011a1c9/signature.png]Feelmybite[/charsig]

  11. #11
    Join Date
    Oct 2007
    Location
    Aussieland
    Posts
    1,351
    Will be handy to any newcomer. Welldone.

    However landmark names vary between different servers.

    I suggest to any new creep/freep, learning those landmark names on your server, otherwise people just get confused.

  12. #12
    Join Date
    Oct 2010
    Location
    Ettenmoors
    Posts
    2,324
    Quote Originally Posted by Samus1111111 View Post
    Nope, there was some discussion quite a while back about naming the clearing between CoT and xroads yicky circle (yicky suggested it, hence the name), but I'm not sure if it every picked up . I do find myself using it every so often just b/c it's easier to say than se of xroads.
    Yeah it does seem lonely all by itself with no name on it. hmmm :P


    Quote Originally Posted by bladestr
    ...landmark names vary between different servers.

    I suggest to any new creep/freep, learning those landmark names on your server, otherwise people just get confused.
    There are several servers that use nearly the same ones as we do. But yes I do agree it will vary from server to server.

  13. #13
    Quote Originally Posted by Graycient View Post
    Hey folks!

    I've been getting messages lately asking when I was going to post the map. So here it is. You'll find it is up to date with Riders of Rohan Expansion. It includes Keeps, Outposts, Fortresses, Bases, Camps, Bridges, Landmarks, etc, etc.


    Comments? Questions?
    - Do you have a map (full size) without notes, or with less of them (like without the coloured ones)? Thank you.
    - Adding the zone borders (for the 5 of them) could be useful.
    InsertPhotobucketLinkHere
    Coming Soon

    Wine Wine Wine. Dry Dry Dry. What will it be today ?...
    Beer!


    ~Me


    Don't push it. Don't push it or I'll give you a war you won't believe.

    ~John J. Rambo

  14. #14
    Join Date
    Jun 2011
    Location
    Finland
    Posts
    155
    Great job with the map. Really shows how bad the in-game map is to see distances between things.

  15. #15
    Join Date
    Oct 2010
    Location
    Ettenmoors
    Posts
    2,324
    Quote Originally Posted by GrandCru View Post
    - Do you have a map (full size) without notes, or with less of them (like without the coloured ones)? Thank you.
    Yeah but where's the fun in an empty map?

    Quote Originally Posted by GrandCru
    - Adding the zone borders (for the 5 of them) could be useful.
    Oh the server lines?

  16. #16
    Quote Originally Posted by Graycient View Post
    Yeah but where's the fun in an empty map?
    Too much colours for my eyes on the one you provided.

    Quote Originally Posted by Graycient View Post
    Oh the server lines?
    Yes, these.
    InsertPhotobucketLinkHere
    Coming Soon

    Wine Wine Wine. Dry Dry Dry. What will it be today ?...
    Beer!


    ~Me


    Don't push it. Don't push it or I'll give you a war you won't believe.

    ~John J. Rambo

  17. #17
    Join Date
    Oct 2010
    Location
    Ettenmoors
    Posts
    2,324
    Quote Originally Posted by GrandCru View Post
    Too much colours for my eyes on the one you provided.
    I added like 2 colors... Black and White ones don't count :P

  18. #18
    Join Date
    Dec 2010
    Location
    Eriador
    Posts
    763
    Quote Originally Posted by Graycient View Post
    Hey folks!

    I've been getting messages lately asking when I was going to post the map. So here it is. You'll find it is up to date with Riders of Rohan Expansion. It includes Keeps, Outposts, Fortresses, Bases, Camps, Bridges, Landmarks, etc, etc.

    <snip>

    Please note that this is version 1.17 -- it may be subject to altercations in the future, in which case I'll update the image link. [/center]

    <snip>
    This is worth a whole box of Wargie Snax(tm). Nice job!

  19. #19
    Join Date
    Oct 2010
    Location
    Ettenmoors
    Posts
    2,324
    Great job with the map. Really shows how bad the in-game map is to see distances between things.
    Yep in-game one is very vague.


    Quote Originally Posted by l4j View Post
    This is worth a whole box of Wargie Snax(tm). Nice job!
    Thanks :P

  20. #20
    Thanks to your map I tiled it and created an interactive map that the community on every server can add their own points and regions of interest to for their own server

    Information on this beta release here

    http://dailystats.theblackappendage....ettenmoors-map

    Example Elendilmir server here (I don't have much on it because it was a pain in the butt simply getting this to work) http://dailystats.theblackappendage.c om/Ettenmoors/Elendilmir


  21. #21
    Quote Originally Posted by Graycient View Post
    I added like 2 colors... Black and White ones don't count :P
    Red, Green, Yellow lines and... Pink?

    Quote Originally Posted by aklouie View Post
    Thanks to your map I tiled it and created an interactive map that the community on every server can add their own points and regions of interest to for their own server[/URL]
    Thank you.
    InsertPhotobucketLinkHere
    Coming Soon

    Wine Wine Wine. Dry Dry Dry. What will it be today ?...
    Beer!


    ~Me


    Don't push it. Don't push it or I'll give you a war you won't believe.

    ~John J. Rambo

  22. #22
    Join Date
    Oct 2010
    Location
    Ettenmoors
    Posts
    2,324
    Quote Originally Posted by aklouie View Post
    Thanks to your map I tiled it and created an interactive map that the community on every server can add their own points and regions of interest to for their own server

    Information on this beta release here

    http://dailystats.theblackappendage....ettenmoors-map

    Example Elendilmir server here (I don't have much on it because it was a pain in the butt simply getting this to work) http://dailystats.theblackappendage.c om/Ettenmoors/Elendilmir

    Nice!




    Quote Originally Posted by GrandCru View Post
    Red, Green, Yellow lines and... Pink?
    Oh right, those. Didn't look like too many colors to me.

  23. #23
    Join Date
    Apr 2007
    Posts
    3,023
    This map is still up-to-date and looking excellent.
    Narlinde, level 100 Minstrel, Rank 11, Member of Trucido ~ Windfola

 

 

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