I'd be content if, when the opposite side gets a group together that has a chance at victory, the opposing side stay and do battle instead of log or flop over. There were two distinct instances tonight where we could have had some nice raid vs raids, but the opposing side logged for no real reason. I'll purposely be indirect as I have no intentions of calling anyone out. But I had a raid in LC (controlled by the opposing side) in which they wiped us. When I regrouped, and pushed back out, due to someone who flopped, I was informed the opposing raid had disbanded due to losing one member. About two hours later, the opposing side once again had another group out and seemed to be faring well at TR which my faction controlled. I again, made a group (of 7), and the opposition disbanded again before I was even able to engage them once due to an autoflip at TA.
I don't fault anyone who logs after multiple one-sided wipes, I'd do the same. But at least give it a few goes. The time between the present and the last time we had decent raid vs raid on this server continues to grow.
I disagree with you, overall, on your stance on flopping Gunnor, as it can often lead to decent battles and balancing of numbers. But you're correct that it can be abused at times. I'd just like to see some decent fights like we once had a few months ago, when we had multiple players from various servers giving consideration to our server. We certainly haven't had many lately and those visitors have since disappeared. It's either one side or the other with the advantage, and as soon as those being farmed at a rez or keep rise up to the occasion, the opposing side buckles: Either logging off, flopping, or sitting in GV/Grams until the challenge of fighting a decent fight passes.
I think what this server needs is persistence. I'm not advocating for sitting around and being farmed, but if that is the case, make a group, rise up to the occasion, and challenge yourselves to try to turn the tide. It happens occasionally, but it's been rather infrequent. New leaders need to come out, figure out how to lead, and make stuff happen. If we had consistent leadership on both sides of the fence, we'd have awesome battles. We certainly have the numbers on both sides. But what often happens is during prime time when both sides has many players, one side lacks a leader, while the other forms up under leadership, and the side without a leader gets wiped once or twice and 2/3 or more of their playerbase disappears.
If anyone is tired of the lack of action during prime time or one side dominating while the other gets farmed, my best is advice is step up, and lead. It's idiotic for one side to complain about a zerg of 6-12 players on the opposing side, while possessing equal or greater numbers themselves, and stating they are unable to do anything about it because they are all solo or small grouped while the other side is consolidated into a raid and they refuse to do the same.
I think it's best said: Group up or shut up. Step up or hush up.
If I had a hundred hands, I still wouldn't be able to count on all my fingers how many times I've logged into a side getting farmed, consolidated the group, turned the tide, and then get cried at for zerging after 2/3 of the farmers logged after dying once. To any of those with complaints with how I lead whichever side I happen to be playing on, you're more than welcome to do the same as I, and rise up to the occasion. When it comes to complaints with how I lead one side or the other, any one reading this is just as capable as I, myself, am in getting other people to join them and do something about it. I don't always succeed and you won't either. But it doesn't hurt to try.
Geändert von Ravyrn (12.09.2013 um 11:58 Uhr)
Misadventure - R14 Hunter, Fatwanda-1 - R10 Guard
Velvetsixteen - R13 Reaver, Reported - R11 Warg, Gloriousleader - R10 WL[/COLOR]