Wir haben festgestellt, dass Euer Browser keine Cookies akzeptiert. Bitte erlaubt die Verwendung von Cookies in den Optionen Eures Browsers, um eine optimale Funktion dieser Webseite zu gewährleisten.
Ergebnis 1 bis 6 von 6
  1. #1
    Registriert seit
    01.06.2011
    Ort
    Germany
    Beiträge
    944

    Consumables for Tailor Profession

    Atm almost every profession is able to create consumables. Especially when they implemented those class specific consumables every crafter was able to create something useful besides armor/fashion, which sadly is less needed over time.
    I hope this gets balanced in one of the next updates.
    Maybe something like bandages with effects similar to the rejuvenation potion or just something that removes all wounds from the targed. just my 2 cents...

  2. #2
    Registriert seit
    01.06.2011
    Ort
    Heywood, Lancs
    Beiträge
    1.487
    What do you mean by "Consumables"

    As far as I am aware there are only 3 professions that make "Consumables"

    Cook - All your Foodstuffs
    Scholar - Health / Power pots and Wound/Poison Pots etc
    Farmer - PIPEWEED

    I would find it pretty disgusting eating or smoking something made of Leather
    HAF-X | ROG Crosshair V Formula Z | AMD FX 9370 4.4Ghz Black | 32Gb RAM | R9 390 8Gb (x2) | LG BD-RE | 500GB Samsung 850 EVO 550/540 SSD | Win10 Pro | WEI - 8.5

  3. #3
    Registriert seit
    19.06.2011
    Beiträge
    1.544
    Zitat Zitat von Malindruel Beitrag anzeigen
    What do you mean by "Consumables"

    As far as I am aware there are only 3 professions that make "Consumables"

    Cook - All your Foodstuffs
    Scholar - Health / Power pots and Wound/Poison Pots etc
    Farmer - PIPEWEED
    Consumables = items that are consumed (not necessarily digested or inhaled) on use.

    Weaponsmiths make Traps and Shield-Spikes.
    Woodworkers make RK and Warden special items.
    Jewellers make Hope Tokens.
    Scholars also make Battle/Warding Scrolls, special class potions/items, dyes, light/fire oils, ...

    Not sure if Metalsmiths had consumables (Burglar tricks?), but pretty sure Tailors didn't have any.

    This is esp. annoying when levelling your profession, as consumable items will stack while things like armor or weapons won't.
    Used to play: 85 Champ / Captain / Runekeeper / Guardian, Guild Master of everything but cooking.
    Playing now: Hellcat / King Tiger / GW Panther / IS / KV-5 / M4 Sherman and more

  4. #4
    Registriert seit
    03.08.2011
    Beiträge
    177
    Dunno. The guy outside the crafting hall in Esteldin is always trying to get me to make some sashes or something for him, but I don't think there's something similar at all levels.

  5. #5
    Registriert seit
    05.06.2007
    Beiträge
    36.103
    Zitat Zitat von TFP Beitrag anzeigen
    Dunno. The guy outside the crafting hall in Esteldin is always trying to get me to make some sashes or something for him, but I don't think there's something similar at all levels.
    Those are reputation items for the Rangers of Esteldin. Each production craft has a specific faction that they can make items for. Tailor is Rangers of Esteldin. Woodworker is Men of Bree. Metalsmith is Council of the North...
    Unless stated otherwise, all content in this post is My Personal Opinion.

  6. #6
    Registriert seit
    22.03.2007
    Beiträge
    187
    The Tailor consumable item is the Captain emblems.

 

 

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •  

Diese Formular-Sitzung ist abgelaufen. Du musst die Seite neu laden.

Neu laden