Re: The Great Captain Solo Thread
Your mileage will of course vary, but here's how I approached it: start with an archer (this is one of those fights where no argument can be made for a standard, any standard, providing more of an advantage). When the fight starts, throw telling mark and your pet at the cauldron...it's like having an extra cutting attack/grave wound DoT up for the full duration of the fight since pets can't get the eye. You'll pretty much always get double-eyes (since there's nothing else for the pot to target), so just kite those for the duration. Doesn't matter where you put them, just try to avoid them right on top of the boss. While you have an eye, you can also be slapping hobbits with your trusty /slap macro (can see mine over on one of my visible bars, hold-over from level 65 when I ran this a lot...it's next to my /raidshout aliases for telling people to remove corruptions and start/stop DPSing a boss).
Zitat von Philosomanic
When the eye goes away, that's your cue to start hitting the boss with whatever you have (and to use To Arms!). You can afford to stay in until the first puddle of the next eye cycle (if you stay longer you'll probably miss a hobbit, and if you miss too many you'll fail), just be sure to drop that puddle on one side of the cauldron...if you drop it there, you can move to the other side to not be in the puddle for a few more seconds of damage. Repeat until you win...if/when you get the one minute warning, just slap the current hobbit then run in and use last stand to finish the pot off, you won't need it anywhere else in this instance. DPSing through the pools is inadviseable (they stack!), and you don't really need to heal yourself much, if at all once you get the timing down.
That being said, I did fail it once on my very first try (played too conservative and ran out of time) before I got the timing down. Gets much easier with practice.
Yes, you caught me, most of what I posted was indeed done traited HoH. As for the reason? That's easy: laziness. That's right, there's no real mechanical advantage to soloing most content traited HoH, I'm just too lazy to bother retraiting unless it's something I can't manage otherwise. I'd just have to retrait back again later anyway!
Zitat von Philosomanic
That being said, don't take the fact that I can solo something traited that way to mean it's automatically effortless...some of the stuff I've tried (and even succeeded at!) required a notably more crafty approach than "throw revealing mark at it, turn on auto-attack, go afk, come back to victory". Probably.
I can't speak for Milnor, but the reason why I posted pictures of the waves for the Barz fight wasn't because I thought that otherwise someone would jump on me saying I had a group and had them drop at the last 15k or something, but more because this thread isn't being flooded with pictures just yet and I felt I needed to do my part!
Zitat von Philosomanic
When more people start posting pretty pictures, I'll be happy to reduce my posts to just a boss kill shot and text explaining how much I cheated (or maybe some sort of RP story, depends what mood I'm in!).
On a related note, I also think we should post relative difficulty (admittedly that's subjective, but still) along with new solos. As a baseline, anything that can be beaten just by throwing revealing mark up on a mob and auto-attacking (admittedly there are probably knockbacks and leashing and switching targets to consider, so it's not THAT simple), like Carn Dum or Urugarth, or content where you can just stand there and hit a boss without your morale moving would rate as "trivial" or "very easy" or some other term if people don't like those. Basically this is a fight where barring going linkdead or the mob resetting (or falling asleep!) the chance of failure is minimal.
Stuff like the last boss of Northcotton Farms (tier 2!), or Inn of the Forsaken's boss fights (set to level 75...below that, it's still trivial!), where it's possible to die and there are mechanics to consider, but the battle is still won mainly by standing still and letting revealing mark heal you, would rate as "easy" or something similar.
Then content where you have to be clever, or kite a little, or maybe even kite a lot at times, or where there would be a mark of choice that isn't revealing (or isn't always revealing), or a position of choice that's not "the same place you were 30 seconds ago" could rate as "moderate" or something in that vein. I'd say the cauldron in NCFt2 and the fights with Barz and Zurm in the Rift would fall around here, as would the first boss of Stoneheight tier 2.
And of course the content that pushes the limits of the class, requires gear and traits and possibly what-not would then qualify as "difficult" or "really difficult" or "super difficult" or whatever else makes people feel like they accomplished something. The final fight of Stoneheight tier 2 would fall here, for example. The end fight in FG probably would too, in my opinion, but I'll think about it more when I go back there for pictures.
[CENTER][COLOR="MediumTurquoise"]Saelraen Feywind, Third Worst Champion on Landroval[/COLOR][/CENTER][CENTER][COLOR="DarkOrange"]Dead and buried, gone and forgotten. Mostly.[/COLOR][/CENTER] [CENTER][COLOR="#FFD700"]Sunshine[/COLOR] and [COLOR="#0000CD"]r[/COLOR][COLOR="#FF8C00"]a[/COLOR][COLOR="#00FF00"]i[/COLOR][COLOR="#B22222"]n[/COLOR][COLOR="#EE82EE"]b[/COLOR][COLOR="#E6E6FA"]o[/COLOR][COLOR="#FFFF00"]w[/COLOR][COLOR="#FFF0F5"]s[/COLOR] and [COLOR="#FF0000"]death[/COLOR]! [COLOR="#00FFFF"]Yay[/COLOR]![/CENTER]