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Hero's Guide to Durin's Way
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This proud level of Moria is named for the eldest of the Seven Fathers of the Dwarves—Durin of the Longbeard Clan—and the sixth king to bear his name, the second-last to rule in Khazad-dûm. It is the northernmost territory inside Moria; it lies above the Great Delving, Zelem-melek and the Twenty-first Hall, and Nud-melek and the Bridge of Khazad-dûm. During the reign of Durin VI in the Third Age, the Dwarves delved too deep in search of mithril and awoke the Balrog. This led to their expulsion from Khazad-dûm and the subsequent infiltration of Orcs, Trolls, and other dark creatures Along the southern region of Durin's Way stretches the path the Fellowship of the Ring took from the three-way junction to the Chamber of Mazarvul, and on to the Second Hall. Heroes in The Lord of the Rings Online™: Mines of Moria™ can explore Durin's Way by following in the hurried footsteps of the Fellowship as they fled east from the hordes of Orc-kind and the Balrog. Other chambers and passages are illuminated by huge, crystal lamps, along with an occasional window beaming sunlight from above. Durin's Way harbors Orcs directed by the brutal White Hand Uruks of Saruman. In addition, there are conscripted Goblins and their vicious warg mounts and the Merrevail, an ancient evil race not seen in many centuries. Two major Dwarf encampments serve as quest hubs: the Stone Hall and the Chamber of the Crossroads (also known as Three-Forked Camp). Dwarf contingents here organize strikes against the Uruks and Morroval forces, repair ancient structures, and uncover their ancestors’ secrets—all in their quest to reclaim Moria from the servants of the Dark Lord Sauron. Any help they can find is welcome, of course.
The passages of Durin's Way. |







