These vary depending on your race: Dwarf, Elf, Hobbit, and the Race of Man. All Racial Deeds are gained essentially as “Slayer Deeds” when they involve racial foes. At lower ranks the bonuses from Racial Traits can be considerable, such as +20 to your character’s Fate of Will. At mid and higher ranks these Traits bestow enhancements to skills, attacks, statistic boosts, and other special abilities.
Race of Man: Dead, Wargs, and Hillmen
Elf: Goblins, Orcs, and Drakes
Dwarf: Dourhands, Goblins, and Trolls
Hobbit: Wolves, Spiders, and Goblins
Some focus on increasing the strength of statistics and skills common to your character’s race, as well as boosting passive skills or perhaps calling for a new ability.
A Dwarf might gain bonuses when wielding an axe or using a shield by completing the Deeds related to Enmity of the Dourhands.
Racial Traits for an Elf increase bow damage and stealthy movement by gaining Traits from the Deed Enmity of the Orcs.
Hobbits can gain bonuses when attacking with clubs. Or they can fake being dead when they are hopelessly outnumbered from the Deed Enmity of Goblins.
The Race of Man can use Traits to help master the sword or to gain significant bonuses to the Morale of a fellowship by braving the Enmity of the Hillmen Deed.