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Developer Diaries

Update 10: Warden Stat Change - Agility Wardens!

Hey everybody! DEViled_Egg here to talk about the Warden stat changes. I’ll be going over what’s changing, how, why, and what we’ll be doing to ease this transition. RockX will also provide some more details on the change and what this means from an itemization perspective.

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Update 10 - Instance Cluster Developer Diary

The second half of the instance cluster takes place within the lands of Erebor, at the town of Dale and at the Lonely Mountain. It tells the story of the Battle of Dale and Siege of Erebor. Sauron sent a large Easterling army north to defeat the Men of Dale and Dwarves of Erebor at the same time he was engaged with Gondor.

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Update 10 -- Itemization Information

Hello all, RockX here! Today I’ll be talking about the Itemization changes being introduced with Update 10. There’s two main areas which have seen some major changes for this update – Scaling Instance Loot and Set Bonuses.

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Update 10 Mithril Coin Q&A

The release of Update 10 will introduce a new in-game currency called Mithril Coins. They can be purchased in the LOTRO store with Turbine Points and can be used for a variety of services including Stablemasters, Fast Travel to NPCs in quests, Reviving, Mannequins, and Daily Quest resets.

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Letter from the Producer: Looking Back on 2012

Hello all!  As we close out 2012, I wanted to give you a current “state of the game” report and highlights from the past year.  Kate Paiz (LOTRO’s Executive Producer) will be back in early 2013 with more detail on our upcoming plans for LOTRO development.

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Update 9 - Yule Festival

Hi all, I’m Aubergine.  I’ve been working on this year’s Yule Festival, and wanted to give you some insight into the changes we’ve made and some of the thoughts behind why we made them.

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Update 9 - Revisiting the Mines of Moria, Part II

In case you were wondering when you could bring your character from Durin’s Threshold to the Dimrill Dale without much of a hiccup, the wait is finally over! We have just wrapped up our revamp of the second half of Moria, from Zelem-melek through Nud-melek.

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