The stout Dwarves of Middle-earth have steadfast determination, hearty strength, and a natural commitment to explore the world's deepest places. Ever secretive, unwavering, and proud, Dwarves often adventure from the soaring halls carved beneath Ered Luin, The Blue Mountains, a land long in history and natural in beauty, near the western shores of Middle-earth.
Dwarves love battle and stand ready to fight for the Free Peoples against the Darkness from the East. They are also are expert miners and workers of stone and metal, capable of crafting with great strength and renown, along with unparalleled beauty and intricacy. Read more on my.lotro.com
Samwise Gamgee, a Hobbit whose loyalty to Frodo Baggins knew no bounds.
Tough and enduring, Guardians use their well practiced shield and weapon against any who seek to harm their allies. By the clang of sword upon shield, or the roar of battle cries, Guardians live to provoke opponents and divert potential damage from their allies.
When fighting on their own, these masters of protection and heavy armour are like distance runners—winning through a well paced stamina of defence and offence abilities. When grouped with allies, Guardians focus on defence, defence, defence; no matter the direction of battle, whether victory or defeat, Guardians hold their ground until the last moment.
Captains roar hope into the hearts of their allies; they are armoured melee fighters who stand at the front of battle. With their variety of support skills and ability to summon a Herald (or combat companion) Captains are formidable opponents.
Fighting solo or grouped, Captains use buff skills: abilities that enhance allies in the moment and over longer durations of time. When grouped, specifically, Captains support allies with healing and buffs, and deal respectable damage.
Elrond Halfelven, Elf-lord and Master of Rivendell.
Lore-masters are seekers of knowledge and sentinels of wisdom. Through study of bygone Ages, they learn ancient secrets that allow them to hinder foes and protect allies; they may even call on elemental forces to damage their enemies. Lore-masters will need to hone their knowledge further than ever before, with the dark return of the Enemy.
Lore-masters direct their animal companion to attack, defend, or remain passive; this ability is difficult to master, because Lore-masters must also invoke their own skills at the same time. When mastered, however, Lore-masters triumph in solo combat. In groups, Lore-masters aid allies primarily by use of skills that hinder one or more enemies' ability to move and damage.
Lúthien Tinúviel, whose Elven voice beguiled friend and foe alike.
Middle-earth, a land infused with music, has given rise to Minstrels who pluck and strum into that power. An ally's heart stirs at the songs and stories that Minstrels weave; wound are healed, spirits are raised, and warriors are inspired—all by Minstrels' hymns and anthems.
Music played by Minstrels can heal and, although not simultaneously, deal moderate-to-great damage. In solo combat, Minstrels should begin with a tuneful attack at the greatest possible distance, and once their foe moves into melee, fall back on melee weaponry and shouts of power. In groups, most Minstrels play the role of main healer, but sometimes are called on to sing songs of destruction.
Bilbo Baggins, and his famous adventures with Thorin and Company to the Lonely Mountain.
Cunning and guile define Burglars; they dart in and out of shadow to confuse, weaken, and defeat opponents. Burglars rely on debuffs, which reduce a target's ability to cause or resist damage.
Wise Burglars exercise caution and avoid direct combat when adventuring solo. No matter the situation, in both group and solo combat, Burglars use debuffs. When grouped with allies, Burglars can use one of their signature abilities: the Surprise Strike. If it connects with an enemy, and if a Burglar is hidden in stealth, the attack stuns, creating a moment for their allies to coordinate a devastating group attack.
Master Elf-smith Celebrimbor, whose skill with runes of power was unparalleled.
Rune-keepers are master scholars and linguists who write old true names into small stone tablets, or rune-words. Imbued with the ancient knowledge and power of rune-words, they make for dangerous adversaries. A Rune-keeper can mend as easily as harm.
In battle, Rune-keepers decide between damage skills and healing skills, because using one inhibits the other. In solo combat, Rune-keepers initiate battle from the greatest possible distance, pressing their attack at the cost of healing. In groups, a Rune-keeper keeps allies healed or deals significant damage to the foes, depending on the requirements of their companions.
Marchwarden of Lothlórien, Haldir, and his brothers Rúmil and Orophin.
Wardens patrol the borders of civilized lands, preventing the encroachment of fell creatures from the Wild. They limit themselves to medium armour to travel swiftly and silently in defence of those they've sworn to protect. Wardens have basic military training and master a style of combat that combines simple attacks into complex and powerful melee offences.
Wardens fight using a trio of shield, javelin, and spear—non-spear weapons are optional. They combine basic attacks that create first, spear, and shield combo links; certain combo links, like spear-fist-spear, will prepare a "combo attack," officially called a Gambit. The spear-fist-spear formation allows Wardens to prepare a powerful offensive Gambit: Combination Strike.
In solo combat, Wardens experiment with a mixture of support, defence, and offence Gambits, thus learning the timing and usefulness of Gambits through experience and repetition. In groups, Wardens taunt enemies and endure their attacks, so more fragile allies will not come to harm.
Gimli son of Glóin, whose skill at arms was matched only by the bow-skill of Legolas.
Champions destroy enemies with melee ferocity; they show no concern for their own well-being, relying on strength and prowess to slay the Enemy before they bring more destruction to Middle-earth.
In solo combat, Champions may use defensive or offensive fighting styles, but risk defeat when facing multiple opponents equal in strength. When part of a group, Champions can focus on what they do best—engage as many enemies as possible.
Legolas, Prince of Mirkwood, a mighty hunter and companion of Aragorn.
Trackers, pathfinders, and masters of the bow—keen-eyed Hunters fire lethal volleys of arrows at great distances. As much masters of field and forest as they are bow and arrow, Hunters can conduct a deadly symphony around their prey with trap, bow, and blade.
When fighting alone, Hunters fire their first shot from the farthest possible distance, giving them ample time to deal great damage; the most prudent Hunters set a trap before firing that first shot. Should a target reach the solo Hunter after trap and bow, they can finish the fight with dual weaponry. Grouped with allies, Hunters concentrate on single target damage; often, this target will also be the focus of other group members. Grouped Hunters maintain an even amount of damage; too many arrows in too short a time will cause any creature to redirect its anger.