Book 12: The Outfit System and Barbershops
[21-Jan-2008]
by Ryan "Tens" Bednar
In addition to bringing you the Month of the Guardian, the
Month of the Burglar, the Month of the Champion, the Ettendeep, and Angmar
Revisited, Book 12: The Ashen Wastes will also go down in history as
introducing The Month of Avatar Customization - as we like to call these things
here at Turbine.
Now, you might be asking yourself: "Why on Middle-earth
would the devs be focusing on avatar customization when they've still got
Mordor to build?!"
Well, anecdotally speaking, I can't recall a single Dev Chat
(and as everyone who's had to wait while I typed up an answer knows, I've done
a lot of them) where someone hasn't asked for additional character
customization options. In fact, the request for just an option to toggle your
shoulder armour off and on has come up in every one of our last 5 European Dev
Chats (big shout-out to our Codemasters players here!).
We can take a hint, so we got to work.
But, we're not just giving you the option to toggle your
shoulder (and glove) armour in Book 12 -- no, we're giving you more. Much more!
Book 12 introduces two brand new Avatar Customization
features to LOTRO: The Outfit System, and Barbershops.
Here are the details:
The Outfit System
The goal of The Outfit System is fairly simple: Give players complete
control over how they look in the game, without impacting the
gameplay benefits they gain from their currently equipped items.
With that stated, let's start off with the image below - the
"flash."
(Click for larger images)
What you're seeing above is a single character showing off
their three Outfits.
Now, as of Book 11 you already have your first Outfit. The
Outfit System refers to that set of items you currently have equipped. That
won't be changing at all.
What we're unveiling in Book 12 is the ability for you to
define two additional cosmetic appearances, called Outfits, for your character.
These Outfits will override the visual appearance of your base Equipment.
Now, it's important to emphasize that these additional
inventories are only cosmetic, and
that your Equipment will continue to be the only items affecting your stats.
With that said, once Book 12 goes live it's really up to you as to how you want
yourself to look in Middle-earth.
As long as you can wear it in your Equipment, you can wear
it in an Outfit.
But How Does It Work?
That's another great question! Take a look at the screenshot
below:
(Please note, the UI pictured here and below is still a work in progress.)
Once you've reached level 20, you'll have access to a few
new tabs in your Character Journal which allow you to toggle between your base
Equipment and both Outfits. In the screenshot you can see that the player is on
their 1st Outfit. Any item they drag on the corresponding Outfit
Slot will be equipped cosmetically, overriding the appearance of the item in
their base Equipment slot, as you can see in the following screenshot:
A few other things are also worth noting:
-
You must reach level 20 before you can use the
Outfit System
- This is to prevent new players from accidentally
equipping their armour
cosmetically since, well, that would get ugly...
-
You must meet all of the Usage Restrictions of
the items you are trying to equip cosmetically.
- For example, a Lore-master that can't wear Heavy
Armour won't be able to equip Heavy Armour as an Outfit.
-
The Outfit System will be disabled in the
Ettenmoors - and in all PvMP zones moving forward.
- This is to prevent Guardians from masquerading
as Light Armour wearers, since a player's silhouette is an important indicator,
at range, of which class they are.
-
Equipping an item to an Outfit slot will still
leave the item in your inventory.
- This will allow you to trade those items to
other players, store them in your bank, etc., although items that bind will
need to be bound to you before you can equip them into Outfit slots.
-
Book 12 is also introducing a large variety of
cosmetic items including, but not limited to, backpacks, quivers, hauberks, and
social clothes (dresses, tunics, shirts, pants, etc.).
Barbershops
Barbershops are the other major feature we're adding for The
Month of Avatar Customization. Code-named "Floon's Baby," this feature will
allow you change a subset of your avatar's hair and facial options for a small
fee.
You can find your local Barber at the major social center
nearest to you. Talking to one will allow you to change a variety of cosmetic
settings for your avatar, as you can see in the following image.
As the screenshot suggests, you'll be able to change the
following options:
-
Hair Style
- We are also adding new hair styles for all races
and genders
-
These will be available at Character Creation as
well
-
Floon went out of his way to get these in. :)
-
Hair Color
-
Facial Hair
-
Facial Detail 1
-
Facial Detail 2
- This is new for Book 12, and will allow you to
pick a second Facial Detail for your character
-
More props to Floon here!
Floon would like to point out that having both of these
systems in place opens the door for us to make even more customization options
for you in the future.
So there you have it - The Month of Avatar Customization,
coming soon to a Book near you!
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