The Month of the Captain
[16-Aug-2007]
Overview
Welcome to the Month of the Captain. Here's an overview and a few details of
what's new for the #1 buff class -- our
very own Swiss army knife of the battlefield.
Standards
Heralds?! Why
Heralds? Well, to be perfectly honest,
we like Heralds, and we know that a lot of you do as well. However, with that said, we also understand
that some of you had envisioned the Captain as a non-pet class. So we've decided to give you a choice.
Beginning at level 20, Captains will now have access to
Banner Standards. Basic Standards will
be sold by your Trainer, and more advanced versions can be crafted by Tailors.
Equipping these Standards will give you a number of stat
bonuses. Once they've been equipped, using them will allow you to place a
Banner on the ground in front of you.
This Banner will give the same type of buff that your Herald would
normally provide to everyone in your fellowship, but there is one caveat.
If you have a Standard equipped, you won't be able to summon
a Herald; equipping a Standard will dismiss your Herald if you already have one
in tow. The choice is ultimately up to
you and your preferred play style. You
can be a Herald Captain, Standard Captain, or a mix of both.
Now that the mechanics are out of the way, here are some
examples of the types of Standards you'll be able to find:
-
Simple
Standard of War
-
+10% Damage Dealt
-
+10% Maximum Morale
-
Minimum Level 20
-
Usage: You place a Banner of War on the field of
battle.*
-
Finely
Woven Expert Standard of Victory (crafted)
-
+10% Damage Dealt
-
+10% Maximum Morale
-
+5% Maximum Power
-
Minimum Level 35
-
Usage: You place a Banner of Victory on the
field of battle.*
-
Intricately
Woven Grand Master Standard of Hope (crafted, crit success)
-
+10% Damage Dealt
-
+20% Maximum Morale
-
Minimum Level 50
-
Usage: You place a Banner of Hope on the field
of battle.*
*Standards with higher level requirements apply higher level
Banner Buffs, so it's generally a good idea to upgrade as higher level versions
become available.
Herald Armaments
Book 10 also introduces some new types of Armaments. These function just as the old ones did - er,
more like, just as the recently-fixed old ones do ;)
-
Female Armaments
-
Shield-maiden
-
Swordswoman
-
Maid-at-arms
-
Other Armaments
-
Rumor has it that there may be other Armaments
to be found...
Shield-brother
The Shield-brother mechanic is intended to further reinforce
your primary class role as a "Buffing God."
Designating a fellowship member as your Shield-brother will allow you to
both buff and heal that player without having to retarget them. You can only have one Shield-brother chosen
at a time.
-
Captains will get 3 skills that target their Shield-brothers
for Book 10:
-
Inspire
- a melee attack that applies a HoT (Heal over Time) to your Shield-brother
-
To Arms
- a very powerful, but short duration, offensive buff to your Shield-brother
-
Strength
of Will - a buff that increases the amount of Morale your Shield-brother
recovers from healing effects
Healing
One of our primary goals for Month of the Captain was to increase
the over-all healing capabilities of the class.
Here's a rundown of the healing abilities you'll have available, and how
they'll function:
- Words of
Courage (WoC) - This skill received some significant updates in Book 10.
-
WoC is now insta-cast. This will help to keep you in the action even
while you're trying to fill a healing role.
-
WoC can now be cast on the run. Again, this will help to keep you mobile.
-
WoC now has a 3 second cooldown.
-
WoC now costs a moderate amount of Morale to
cast.
- This can be offset through the use of other
skills in your healing arsenal, such as Rallying Cry and Revealing Mark. Equipping a crafted Standard of Hope will
also help to increase your Morale pool.
- That said, standing in the back ranks of your
fellowship spamming WoC is still a viable strategy - its just going to soften
you up a bit now.
- Inspire
- (NEW) A melee attack applies a HoT directly to your Shield-brother.
- Rallying
Cry - No change, but still useful.
This will help you recover your Morale from WoC.
- Revealing
Mark - No change, but still also useful.
This will help you recover your Morale from WoC if you're active in
melee.
- Strength
of Will - (NEW) A buff that increases the amount of healing your
Shield-brother receives. This will
increase the effectiveness of all of healers in your group, including yourself.
Combat Revives
For Book 10 we've made a few changes to the Captain's combat
revival abilities to both enable us to balance and expand on them in the long
run, and to bring them more in line with Captain's response-driven play style.
-
Cry of
Vengeance - In addition to providing the buffs that it did previously, Cry of
Vengeance will now revive 1 defeated fellowship member.
-
Escape
from Darkness - Functions just as it did previously.
-
Defy
Corruption (formerly "Escape from Corruption") - The "Escape from
Corruption" Legendary Trait has been changed to "Defy Corruption". Defy Corruption does two things:
-
Lowers the cooldown on Escape from Darkness by
10 minutes
-
Allows you to revive an additional fellowship member
with your Cry of Vengeance
Summoning Horns
We made some changes to the way Summoning Horns work to
address the long-standing feedback that it was weird that they were consumed on
use. Boromir's horn probably didn't
break when he used it, and yours shouldn't either!
Here are the specifics:
-
New "Finely Carved Rallying Horns" will be
available from Captain Trainers
-
These horns will not be consumed on use.
-
These horns will consume 5 Traveling Rations
from the person doing the traveling (not the Captain).
- For what it's worth 5 Traveling Rations (~10s) costs less than the
horse ride from Bree to Trestlebridge (15s).
-
All existing "Hewn Rallying Horns" will remain
in game and will function as they have previously; they just won't be sold
anymore.
-
Both "Finely Carved Rallying Horns" and "Hewn
Rallying Horns" will be usable at level 40 (it was 45 previously).
-
Please note: All Racial Trait travel skills
require Traveling Rations as well now, so the likelihood of a player having
rations on them will go up significantly in Book 10.
New Skills
In addition to the skills mentioned above, Captains can also
learn the following abilities in Book 10:
-
Blade of
Elendil - A melee attack that has an increased chance to critical and that inspires
your fellows to invoke the Light of Elendil (a Light Damage Damage over Time). This skill can only be executed after you've
used Devastating Blow or Pressing Attack.
-
Grave
Wound - A melee attack that generates additional threat. When dealt to a foe bleeding from your
Cutting Attack, your overall threat is also raised.
-
Kick
- A weak melee attack that interrupts your opponent.
-
Withdraw
- Lowers your threat to the opponents around you, but reduces your damage
output for a short period of time.
-
Time of
Need - You sacrifice some of your morale to gain the same effect as
defeating an enemy and to put yourself in a Battle-readied State.
Tweaks and Changes
We also made a number of smaller changes to existing skills,
traits, and more:
-
The Fear Resistance buff that Muster Courage
gives you has been reduced from 50% to 20%.
All other functionality of the skill remains the same.
-
Reduced the Power Regen buff of the Banner of
Victory slightly. It's still good. In fact it's still really good - just not as good.
-
We now have new art for the War, Hope, and
Victory Banners, and your Heralds even know how to wield the right ones!
-
All of the Herald skills have new icon art.
-
The duration of Motivating Speech has been
increased to 30 minutes. That brings it
in line with your Tactic buffs.
-
War-cry's animation is now shorter. You should now be able to loot monsters
shortly after using the skill.
-
In Defense of Middle-earth has not been
changed. It remains awesome. :)
[Comments? Post them here!]